

I have two Analogue pockets, and really like the device. Some games like the WipeOut series absolutely shine in high-res and are more playable since you aren't trying to figure out if a blob of 6 pixels at 240i is another racer or a wall.

Some PS1 games at 1080p with upgraded textures and fixes to the texture warping problem look almost as good as early-mid stage PS2 games and sharper. If this was a 3D 32-bit multi-system thing with upgraded texture support, and not only CRT emulation, but also rendering upscaling, we might be talking. My understanding of things from the MiSTER project is that the FPGA hardware used there is just maybe enough to be a PS1, Saturn, and N64, but just barely, and maybe not at all. The aesthetic of the console also has aged very poorly, mostly due to the incredibly tiny texture memory leading to overfiltered smudgy blurry textures all over the place.

A top-50 list is not exactly full of all-time classics until you hit maybe the top-15. There's also not a huge number of great games on the system (IMHO) compared to its competitors. The renewed interest in the N64 is very interesting considering how relatively "unpopular" it was during its lifetime.
